midi-sink (libsumi + Suzu)i_{X_H}ω = dH | ℒ_{X_H}ω = 0 | det J = 1(q₀, p₀)
Two alternating WebGL2 RGBA32F framebuffers advect a circular phase-space ensemble under the nonlinear pendulum
H(q, p) = ½p² − cos(q) (or libsumi's Taylor–Green chladni_fs / Kirchhoff vortex braid).
Compare 2nd-order Symplectic Störmer–Verlet (which stretches the disc into a razor-thin whorl of invariant pixel area)
against 4th-order Runge–Kutta (RK4) and Euler, and compare libsumi's cumulative
displacement re-basing d'(P) = d(P_src) + (P_src − P) against direct density resampling.
h), det J ≠ 1 causes even the exact Lagrangian re-based blob area A(t)/A₀ to blow up or shrink.det J = 1, switching to Direct Eulerian Density Ping-Pong blurs the thin spiral filament away via bilinear texture diffusion!
We integrate a fast physical oscillator at audio rate (48 kHz) while mapping the instantaneous energy
H(q(t), p(t)) (or the exact shadow Hamiltonian H̃(q(t), p(t))) to the pitch of a reference drone:
f_drone = f_ref · 2^(γ · (E − E₀)/E₀). Hear Forward Euler glissando upward into the breaker,
Backward Euler spiral downward into silence, RK4 sag flat, and
Symplectic Leapfrog / Störmer–Verlet lock the pitch indefinitely.
ε ≈ 0.9, notice how the gold curve H(t) breathes inside a tight band while the cyan shadow Hamiltonian H̃(t) stays dead flat!