midi-sink (libsumi + Suzu)codim(𝕋^n ⊂ Σ_E) = n − 1 ≥ 2 | ∑ k_i ω_i(I) = 0 | T_Nekh ∼ exp((ε₀/ε)^(1/2n))(I₁, I₂, I₃) via Fast Lyapunov Indicators
Drag canvas to orbit 3D camera around action space (I₁, I₂, I₃)
For n ≥ 3 degrees of freedom, n-dimensional KAM tori have codimension n − 1 ≥ 2 inside the
(2n − 1)-dimensional energy surface Σ_E, so their complement is a single connected network — the
Arnold Web ∑ k_i ω_i(I) = 0. This WebGL2 raymarching shader steps through 3D action space
(I₁, I₂, I₃), computing the local Fast Lyapunov Indicator (FLI) on the fly to illuminate the
whiskered resonant channels and multi-resonance junctions in 3D, together with the live drifting triad marker from Part 2!
k₁I₁ + k₂I₂ + k₃I₃ = 0 where the tangent vector norm ‖v_N‖ (FLI) spikes along whiskered separatrices.I(t) = (I₁, I₂, I₃) of the Part 2 Triad Synthesizer!
10⁵ Symplectic Steps / Frame)
3D Action (I₁, I₂, I₃) drives a 3-voice triadlocked to k₁f₁ + k₂f₂ + k₃f₃ = 0
Because Arnold diffusion is exponentially slow (∼ exp(−(ε₀/ε)^(1/6))), a GPU/burst accelerator runs up to
100,000 (10⁵) symplectic steps per audio frame while mapping the 3D action vector
(I₁, I₂, I₃) to a three-voice triad (f₁, f₂, f₃) = f_base·(I₁, I₂, I₃). Hear the triad slowly migrate
along a single resonance line (holding k₁f₁ + k₂f₂ + k₃f₃ = 0 invariant while all three pitches glide!) until it hits
a resonance junction and pivots onto a new harmonic path.
2f₁ − 3f₂ + f₃ = 0): as the trajectory drifts along the whiskered transition chain on the energy sphere I₁² + I₂² + I₃² = 2E, all three voices glide in opposite directions so that k₁f₁ + k₂f₂ + k₃f₃ stays locked at 0.0 Hz!